GUNBALL Blockline · humanoid robots in a live simulation
Connected ·
Room: ·
Host · Practice bots
Fill empty team seats. Humans take priority.
A 010:00Single periodB 0
Live match
Your attacking goal sphere: —
Ball: AT_CENTER
BLOCKLINE · ROBOT SIMULATIONFabrication Walk ↑ elevated rampsSignal Court ↔ central approachArray Terrace ◆ module terrace
Create or join a room to play.
WASD move · Shift sprint · Click arena to aim · Esc releases mouse
Touch the ball to pick it up · LMB while carrying throws · RMB while carrying passes to the
nearest teammate. Goals are floating spheres. Dunk for 2: carry the ball onto your
goal's floor ring and jump once (look up). Any thrown, passed or loose ball touching a
sphere scores 1. One 10-minute match; fixed sides. Space jump · release, then
press/hold Space in the air for half-bar booster thrust (F remains an alternative) · Shift
sprint; release and press Shift in air with a direction for half-bar thrust · Hold Ctrl/C
after building sprint speed to power-slide (release to stop; C alone crouches) · Approach
reachable ledges to mantle · Move alongside and toward a tall wall in air to wall-run (Shift
optional); Space to wall-jump. Click arena once to lock mouse. Your right hand is the
weapon: click/hold left mouse to fire its full-auto AR · hold right mouse (without ball) or
Q to raise the hand scope, which is the sniper, and left-click to fire it · R reloads both ·
V carrier melee · 5s respawn. Ball carriers cannot shoot. Hit confirmations and ammo always
come from the server.
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ELIMINATION
BACK IN ACTION
ELIMINATEDRespawning automatically · check your HP timer