GUNBALL Blockline · humanoid robots in a live simulation

A 0 10:00Single period B 0
Live match
Your attacking goal sphere: —
BLOCKLINE · ROBOT SIMULATION Fabrication Walk ↑ elevated ramps Signal Court ↔ central approach Array Terrace ◆ module terrace
Create or join a room to play.
WASD move · Shift sprint · Click arena to aim · Esc releases mouse
Touch the ball to pick it up · LMB while carrying throws · RMB while carrying passes to the nearest teammate.
Goals are floating spheres. Dunk for 2: carry the ball onto your goal's floor ring and jump once (look up). Any thrown, passed or loose ball touching a sphere scores 1. One 10-minute match; fixed sides.
Space jump · release, then press/hold Space in the air for half-bar booster thrust (F remains an alternative) · Shift sprint; release and press Shift in air with a direction for half-bar thrust · Hold Ctrl/C after building sprint speed to power-slide (release to stop; C alone crouches) · Approach reachable ledges to mantle · Move alongside and toward a tall wall in air to wall-run (Shift optional); Space to wall-jump. Click arena once to lock mouse. Your right hand is the weapon: click/hold left mouse to fire its full-auto AR · hold right mouse (without ball) or Q to raise the hand scope, which is the sniper, and left-click to fire it · R reloads both · V carrier melee · 5s respawn. Ball carriers cannot shoot. Hit confirmations and ammo always come from the server.
Players: 0Server tick: — FPS — · Snap jitter — · Age — Movement: GROUNDED Thrust 100 100% HP: 100 Shield: 0 AR: 30 / 90 Ready Reconciliations: 0